Experimental projects exploring how data, algorithms, and artificial intelligence generate visual forms, interactive systems, and emergent digital behaviours.
Blending digital illustration, creative computing, data science, and AI into contemporary creative practice within the creative industries.
DataMorph is a generative art tool that transforms structured datasets into AI-driven parametric visuals.
This project explores how numerical data can be translated into interactive visual systems through the combination of artificial intelligence, statistical modelling, and mathematical algorithms. Inspired by the equation-based artworks of Hamid Naderi Yeganeh, DataMorph investigates how mathematical equations and algorithmic logic can generate interactive visual behaviour from raw data.
Rather than treating data as static numerical information, the project uses CSV datasets as inputs for mathematical systems that generate evolving visual behaviours and patterns.
To explore the project:
Note: This project is currently a work in progress and serves as an experimental prototype.
Try it out below or here on https://sammikins31.github.io/DataMorph/
To read the project’s Reflective Research Report, view the PDF:
https://sm-artist.co.uk/wp-content/uploads/2026/05/PGT60a-Reflective-Research-Report.pdf
If you would like to explore the process development stages, please contact me on request.
Please note that the process work is available in Jupyter Notebook format only.